Sunday 11 August 2013

Unreal engine 4 released

Introducing Unreal Engine 4

As the world’s most advanced game engine, Unreal Engine 4 gives you the power to do more than ever before. Unreal Engine 4 offers a deep, intuitive toolset and low-level access to code, cutting down on development time and ensuring faster iteration on creative ideas. With a completely new rendering architecture, Unreal Engine 4 enables you to achieve high-end visuals, while remaining both scalable and accessible to make games for low-end systems.'

Tool & Feature Highlights

  • Bring your creative visions to life directly in-game without programmer assistance with Blueprint visual scripting. Blueprints enable you to easily build playable content without touching a line of code. Use Blueprints to author level, object and gameplay behaviors, modify user interface, adjust input controls and so much more.
  • Live Blueprint Debugging enables you to interactively visualize the flow of gameplay and inspect property values while testing your game. You can even freeze the game and inspect its state by setting breakpoints on individual nodes in your Blueprint graphs.
  • The all-new Code View saves time by allowing you to browse C++ functions directly on game characters and objects and then jump straight to source code lines in Visual Studio to make changes.
  • Make updates to gameplay code while the game is running with Hot Reload. This tool allows you to edit C++ code and see those changes reflected immediately in-game without ever pausing gameplay.
  • After an update is made, Instant Game Preview gives you the power to spawn a player and play anywhere in game without needing to wait for files to save.
  • You can also quickly debug and update gameplay behaviors when they happen through Simulate Mode. This tool lets you run game logic in the editor viewport and inspect AI as the game characters perform actions.
  • The Possess and Eject features allow you to play your game in-editor to easily “eject” from the player’s perspective at any time and take control of the camera to inspect anything that may not be behaving properly.
  • View your game in full-screen within the editing environment with the Immersive View tool. This allows programmers to complete iterations on gameplay changes without added UI clutter or distractions.
  • The new Persona animation system is built on top of the Blueprint visual scripting system, allowing you to construct animation behavior visually and blend movements together with its built-in state support.
ANOTHER VIDEOs FOR MORE UNDERSTANDING

UNREAL ENGINE 4 GAME TRAILERS


 

 



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